Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. Come tour one of the most popular regions of the Forgotten Realms world! The just-released Silver Marches accessory by Ed Greenwood and. Silver Marches (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Champions of Ruin (Dungeon & Dragons d20 Fantasy Roleplaying.
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Most don’t bother to go through the routine if they arrive at Everlund after sunset, preferring instead to avail themselves of the hospitality to be found in any of a number of inns and taverns that have established a thriving trade outside the city walls for just such occasions. The just-released Silver Marches accessory by Ed Greenwood and Jason Carl is packed with new and expanded information for sipver and DMs alike, including adventure sites, spells, monsters, magic items, and prestige classes native to the region.
Extremely intelligent, he wields troops of cavalry and columns of infantry as deftly as a veteran duellist wields a rapier.
Silver Marches – Rulebooks – D&D Tools
A small company of elite dwarf warriors known as the Vigilant guards access to the Everfire at all times, aided by traps that harness that portion of the rift’s power that is safe to use. As one might expect, the worship of militant deities and those deities who stand for law, strength, and duty is popular in Sundabar. Eaerlraun is secretly sympathetic to Silcer Blackstaff’s “Moonstars” but on the surface maintains his allegiance to the Harpers of Twilight Hall.
The Keeper of the Bridges is the civic official charged with overseeing the city watch and the conduct of commerce in the city. Finally, Sundabar’s deep coffers are frequently used to hire mercenaries and adventurers whenever necessary. Evermoor Way begins at the Bridge Gate and winds its way southwest for hundreds of miles, passing between the Evermoors and the High Forest, north of the Dessarin Hills and offering slver most direct available route to Waterdeep and the cities of the Sword Coast.
The First holds his or her position until another Elder challenges it.
Everlund’s buildings are constructed mainly of stone and timber, and they show clear influence of both elf and dwarf architectural styles. Sundbarr survived the fall of Delzoun’s vast Underdark realm in the Year of the Black Unicorn by turning the awesome power of the Everfire to the city’s defense. Caravan masters know that gaining entry into the city after the gates close can be a tiresome chore, requiring them to consent to tedious and thorough searches of their goods by the city’s guards.
To ensure that no one steals or tampers with the weapons they hold in trust, the soldiers place the arms inside locked, iron-reinforced wooden chests: The city’s growth had brought a new wave of settlement in the Rauvin Vale, and the princes of Ascalhorn found that the people living near the Rauvin’s bend required protection against trolls from the Evermoors and goblinoids from the Nether Mountains. Citadel Sundbarr, like Adbar to the north, was mostly subterranean, with only a few structures on the surface.
Everlund This city of merchant traders and caravan teams is one of the staunchest supporters of the league of the Silver Marches. Each of these gates is open from dawn to dusk, and shut at all other times. She is the special enemy of Malvin Draga and opposes the Keeper at every turn — a situation Draga finds intolerable. Wood elves roaming the eaves of Eaerlann sometimes came here, camping in the forests along the south bank of the river, but otherwise the site was empty.
Though ready to withstand an attack at any given moment, it is nonetheless a beautiful community that does not look like a city of war. In the absence of the lord maarches the town a prince of Ascalhorn killed fighting therethe people raised a council of six wise commanders and leaders to govern the town’s affairs until something better could be arranged.
Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed survey of one jarches the most exciting regions in the Forgotten Realms game setting. This city of merchant traders and caravan teams is one of the staunchest supporters of the league of the Silver Marches. His valiant fighting to defend the city brought him the same popularity with Sundabarians.
Not far from the Hall of the Elders stands the city armory, a small, square keep built from dressed limestone silvef. Doom seemed certain, but then an unexpected ally appeared — the Forgemaster of Sundbarr. The Stone Shields won’t hesitate to silvsr escort suspicious persons to the city’s two large temples, where clerics of Helm or Tyr assist in the questioning with spells such as discern lies or zone of truth.
During the last centuries of the dwarf kingdom of Delzoun, trade from the elf realm of Illefarn sometimes passed this way, particularly when monsters or bad weather made the river-passage up siilver Surbrin to the Rauvin unusually difficult or dangerous. Steep, winding passages lead down and down to the Everfire, a volcanic rift beneath the city. First are its two ring-walls, bolstered by an icy moat between them reputedly roamed by man-eating eels.
Sundabar boasts dozens of workers in wood and as sliver smiths who are capable of masterwork. To either side of the hall, two long, rambling wings of the building house the various officials and civil servants who comprise Everlund’s government.
Perhaps emboldened by the growing rumors of war between King Obould and the cities of the North, orc raiding parties have been striking hard at southbound caravans, and the depredations of giants based in the Evermoors now depopulated of its former inhabitants, the trolls have increased to the point where caravans are taking extra guards on journeys to and from the city. Like many of the communities in the Silver Marches, Everlund traces its origins to a time before the ruin of previous civilizations.
One of the new additions to the structure is a low stone wall that prevents anyone from approaching closer than 30 feet. His firm hand and alert attention to looming problems has led to a reputation as a firm, wise ruler.
The Barracks and Armory Not far from the Hall of the Elders stands the city armory, a small, square keep built from dressed limestone blocks. Dwarf and human joined together to drive off the demons.
D&D Excerpt: Silver Marches
Everlund is one of Silverymoon’s traditional allies and has historically sided with that city and its High Lady on nearly every important issue. A devout Mielikkian, Helm believes three trees should be planted for every one cut, lest woodcarvers entirely consume the forests they depend on.
Everlund has always been instrumental in keeping the roadway safe for caravans e&d its walls all the way to Calling Horns, hiring numerous mercenaries and adventurers to scour the route for monsters and other dangers.
Each container is protected by a glyph of warding that dilver triggered if a chest is opened without first speaking the password.
Like Silverymoon fifty miles to the north, Everlund was in its beginning a simple crossing-place over the Rauvin. The trade and commerce they attracted gave the dwarves markets for their handiwork and enriched all.