D&D 4.0 ARCANE POWER PDF

Arcane Power (), by Logan Bonner, with Eytan Bernstein, Bruce R. Cordell, and Peter Lee, is the second Powered splatbook for D&D 4e. Dungeons and Dragons 4th Edition Arcane Power. p. 1 / Embed or link this publication. Popular Pages. p. 1. [close]. p. 2. d~raoens uno en roleplaying. If you absolutely must play a striker arcane ranged bow user with a While their power source is actually Primal, their powers read very close.

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Skip to main content. Log In Sign Up. All Wizards characters, character names, poewr the distinctive likenesses thereof are property of Wizards of the Powr LLC. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use ofthe material or artwork contained herein is prohibited without the express written permission of Wizards ofthe Coast LLC.

Any similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in the U. The most better define your existing character, or to evolve accomplished of arcane characters can produce awe- your character with specific feats. The paragon paths orne results on the battlefield without ever needing introduced here might allow you to fully express the to pick up a weapon.

You’ve played your arcane character a fill out your role as a bard, a sorcerer, a swordmage, a while, and suddenly Arcane Power shows up, offer- warlock, or a wizard. Members of nonarcane classes ing many new possibilities-options you might have might find an appropriate multiclass feat or some picked if you had known about them earlier.

Dungeons and Dragons 4th Edition Arcane Power | PDF Flipbook

Whether you have a the lines Arcane Power provides. Chances are you character of a particular aecane or you want to make can overhaul your PC to match your desires without a character of that class, all you have to do is consult doing any harm to the campaign.

Your DM might the proper chapter for new class features, builds, even have a way to make the change a part of the powers, and paragon paths. The final chapter of the story. If doing that ultimately proves too difficult, a book contains more than one hundred new feats; dramatic exit for the older character could make poser for a new one.

They surface from the past, and echo faintly from futures yet to be. You are a consummate performer, and your magic is just one 4.00 of a grand display. A master of charm and illusion, you can spin a story so capti- vating d&v a musical recital so engrossing that hours might pass while the listener stands transfixed. In combat, you put these same skills to use, but instead of delighting an audience, you perform to destroy a foe.

Review: Dungeons and Dragons 4th Edition – Arcane Power

You revel in drama and creativity even in the midst of a vicious fight. You are nothing ifnot versatile, capable of fighting with both sword or bow and spell. Few enemies fully dd&d your effectiveness-until it is too late.

Your broad range of talent encompasses artistic ability, arcane lore, and knowledge of things long past-with glimpses of what is to come. You’ll find support for all your abilities in this chapter. It includes the following material. The Virtue of Prescience grants the wisdom of forethought to your bardic powers. Manipulate fortune and peer into the future as a prescient bard.

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Bards who favor the bow over the blade will also find plenty of opportunities here. Use your talents to follow one of six new paths. Strike from afar with a combination of archery and music, bring death to evildoers with whispered verses of doom, or call forth the song oflife itself. You can choose this option instead of Virtue of Cunning or Virtue of Valor.

Once per encounter as an immediate interrupt, when an enemy hits one ally powsr 5 squares of you, you grant that ally a power bonus equal to your Wisdom modifier to the defense targeted by the triggering enemy until the end of that enemy’s turn. J Rhythm moderates the flow of your swordplay and the tenor of your spells.

For you, all the world’s a stage. The Player’s Handbook 2 arfane rulebook described the cunning bard and the valorous bard. This chapter presents a third build, the prescient bard. By manipu- lating luck powfr glimpsing the future, you help your allies exploit every advantage, attacking your enemies’ weakest defenses arcanf avoiding powwer in combat. As with other bards, you arcaje Charisma for your Bards lead by emulating great heroes oflegend, attack powers, so it should be your highest ability score.

The Choose Wisdom as your second-highest score, since prescient bard 4.00 from the rear, literally calling it enhances the effects of powers that use the Virtue the shots. This section expands the abilities of all of Prescience. A decent Intelligence score is useful for bards, with some powers focused on the prescient improving your Armor Class and Reflex defense, as bard build and other, general spells suited to the rep- well as boosting the knowledge skills that you often use.

Virtue of Prescience Suggested Feat: One creature tPresented in Player’s Handbook 2 Attack: Proud and honorable, many choose the Virtue of Arcanf in orqer to emulate the battle exploits of racial warrior-heroes. Dragonborn bards keep alive the sagas of ancient Arkhosia.

The bolt be8ins to Your shot hinders an enemy and 8ives its would-be tar8et the 0.

Until the end of Target: Reflex takes extra fire damage equal to your Intelligence modifier. The d&r who was attacked by the triggering enemy can make an at-will attack against that enemy as a free action. The ally gains Prophesied Strike Bard Attack 1 a bonus to this attack roll equal to your Wisdom modifier You cast your mind’s eyeforward a split second, predictin8 the minimum 1.

AC Your resoundin8 son8 hammers your foe, din8 its arcwne and Hit: The next time you makin8 escape impossible. Standard Action Ranged 1 0 Target: With a resoundin8 shout, you rattle your enemy and expose a Effect: .40 target is affected by an echoing roar save ends.

One creature concealment or superior cover. Until the Malevolent Mischief Bard Attack 1 end of your next turn, any attack against arcanf target can score a critical hit on a roll of One creature dod8e its attack.

Standard Action Ranged 1 0 Miss: The target is affected by ill luck save ends. Will affected by ill luck, the target is slowed until the end Hit: Until the of its next turn whenever you or an ally hits it with an end of your next turn, the first time the xrcane misses you attack.

Saga of Rivalry Bard Attack 1 As you launch an arrow, you recite a tale of hatred and chal- len8e, incitin8 one of your aIIies tofi8ht that foe to the end. Choose powerr ally within 10 squares of you. If no creatures are adjacent to the to attack rolls against the target until the end of the target at the end of this movement, choose an ally within encounter.

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Arcane, Implement, Psychic Encounter.

You slide the target 4 squares. The next time an ally misses the target with an at- Your voice shields your allies powerr misfortune, turnina arcaane tack during this encounter, you roll a d20 and replace the ally’s attack roll with yours. You and each ally in burst Effect: Until the end of the encounter, whenever a critical Canon of Avoidance Bard Utility 2 hit is scored on the target, you roll a d If you roll a 10 Your sons of protection tripsfrom ally to ally, doakins each one or higher, the attack hits but is not a critical hit.

When you sustain the Encounter. Arcane, Weapon effect, you can transfer it to another ally within 10 squares Standard Action Ranged weapon of you. The next time the Clockwork Precision Bard Utility 2 target is hit by an attack before the end of your next turn, You hum a simple tune of unity, allowina you and your allies to the attacker rerolls the attack’s damage and uses the better work toaether.

You and each ally in burst A well-placed shot creates an openinafor afollow-up attack that Effect: When a target successfully aids another, he or Encounter.

Standard Action Arcahe weapon Target: The next Your masic hums around your allies, Srowina in power as they time the target is hit by an attack before the end of your redouble their efforts toward the task at hand.

You and each ally in burst You recount the tale of a areat trickster-warrior, whose uncanny Effect: Until the end of your next turn, each target gains a awareness flusters opponents and inspires allies.

Whenever a target hits with at least one attack during his or her turn, the bonus Encounter. Arcane, Implement, Psychic increases by 1 for each target whose turn has not yet Standard Action Ranged 10 started. With their innately superior Constitution and Charisma Effect: Such charac- to AC against opportunity attacks until the end of your ters gravitate to diplomatic roles, including the half-elf next turn. Though half-elves can Virtue of Prescience: Prescience, most are drawn to the Virtue of Valor so that they can inspire allies to greatness.

An ally misses with a melee attack Target: The target of the triggering ally’s attack Hit: Arcanw target takes a -4 Effect: Until the end of the encounter, whenever an ally S L. J penalty to all defenses against the triggering ally’s attack. You call upon the sun’s Ii8ht to sear your foe and shine hope on your allies.

The next time the target would recharge a power and using the higher result. With each of your enemy’s The arcanw you fire is a harbinaer of your foe’s doom. Where it attacks, an ally’s wounds are mended. Until the end of the encounter, whenever the target Effect: Until the makes an attack roll, your ally nearest to it regains hit end of the encounter; when that ally hits the target but points equal to your Charisma modifier.

If you roll a 15 or higher; that attack becomes a critical hit, and afcane effect ends.