Software Takes Command by Lev Manovich is licensed under a Creative. Commons Software, or the Engine of Contemporary Societies. Title: Software Takes Command. Publisher: Bloomssbury Academic. Publication date: July 4, Length: , words. pages. 30 illustrations. Lev Manovich, Software Takes Command, New York: Bloomsbury Academic, , extends the work of “software studies” called for by Manovich () .
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Does this mean that regardless of whether you are working on designing a space, creating special effects for a feature film, designing a web site, or making information graphics, your design process may follow the similar logic? Why should humanists, social scientists, media scholars and cultural critics care about software? Lev Manovich answers these questions through detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and milestone projects in design, motion graphics, and interactive environments.
This long-researched book, which synthesizes critical theory, human-computer interaction, and media history as well as newer approaches from the digital humanities, allows software to take its place as a commanding element in our conversations about computers, and how we work, play, learn, and create.
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Lev Manovich – Software Takes Command
Media Design Conclusion Index. What was the thinking and motivations of the key people and research groups they were directing—J.
Since these applications and services run on the remote servers, they can be updated anytime without consumers having to do anything — and in fact, Google is updating is search algorithm code as often as few times a day; similarly, Facebook is also updating commqnd code daily. This is an essential book in the canon, still in formation, of software studies.
Mar 12, Kingsborough Library rated it liked it. What I ta,es most interesting or useful about this book was that it provided an novel perspective on the history of computing. Mar 30, Rob Kitchin rated it it was amazing.
Software Takes Command
More generally, how interfaces and the tools of media authoring software are shaping the contemporary aesthetics and visual languages ,anovich different media forms? Feb 11, Karkaim rated it really liked it Shelves: There are no discussion topics on this book yet.
Per leggere Manovich risulta utile infatti mettere nella propria cassetta degli attrezzi concetti quali quelli di affordance di Donald Norman e di agency di Bruno Latour. You can order the book on Amazon. Nazmul Ahmed Noyon rated it really liked it Jul 07, Lev Manovich answers these questions through detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and milestone projects in design, motion graphics, and interactive environments.
As he notes, such studies are concerned with questions such as what is the nature of software? Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture.
Manocich with This Book. Camilla Crescini commmand it really liked it Jan 07, My view is, however, that such translations need to be broader and more ambitious in their scope.
What was the thinking and motivations of people who in the comamnd s created concepts and practical techniques that underlie cmomand media software such as Photoshop, Illustrator, Maya, Final Cut and After Effects? How do their interfaces and tools shape the visual aesthetics of contemporary softwxre and design? Andrea rated it it was amazing Jun 23, If it does not provide cpmmand single final answer to its catalyzing question, it is only because the use of ‘media after software’ is a cultural phenomenon in which we are still neck deep.
Further, given the partial and provisional nature of software – always being updated and patched, always processing data – he contends that software produces a world of permanent change and flux. When you play a video game, explore an interactive installation in a museum, design a building, create special effects for a feature film, design a web site, use a mobile phone to read a movie review or to view the actual movie, and carry out thousands of other cultural activities, in practical terms, you are doing the same thing—using software.
This new book from the celebrated author of The Language of New Media is the first to offer a rigorous theory take the technology we all use daily – software for media authoring, access, and sharing. I will discuss their media theories and test them in view of the digital media developments in the subsequent decades.
Matthias rated it really liked it Nov 17, Through a theoretical analysis of the computer as cultural metamedium and a probing history of ‘media software’ such Photoshop and After Effects, among others, this is essential reading for anyone interested in how software has changed tskes we work, create, and perceive the world.
Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture. And software is a quintessentially human artifact. Thanks for telling us comnand the problem.